Showing posts with label teaching and learning. Show all posts
Showing posts with label teaching and learning. Show all posts

Saturday, July 09, 2016

Inquiry + Lego + Scratch = Magic!

"We only think when confronted with a problem."*
~ John Dewey

Last year when our parent association provided us with 12 sets of WeDo Lego I was over the moon, knowing that the students were going to love working with this material as they explored simple machines during a unit of inquiry. And it was fantastic - the kids loved it, the parents and other teachers were impressed by the complex creations the students had built and I was thrilled with the compatibility to Scratch which allowed them to programme their mini-robots.

But (and there is usually a but when you jump right into something new!) I wasn't as happy as I thought I would be. After thinking about the experience with the students I realised that it was just too prescriptive and I questioned how much the students had actually learned. They followed directions really well and built some very interesting machines, but there was nothing creative about the process. There were no challenges to solve (except perhaps for a few of the programming aspects) and I honestly do not think it deepened their understanding of how simple machines worked or why we might use them.

This year I vowed to do things differently. While I love using Lego and I knew the potential was there for some highly engaging learning experiences, I had to reconsider what I was doing in my limited time as a technology teacher with the students. I went back to my roots and approached the unit on simple machines as I would if it were my own class, embracing inquiry and project-based learning.

With their homeroom teachers, my Year 3 (Grade 2) students explore the central idea: Humans use their understanding of simple machines to serve a variety of purposes, learning  about simple machines, how they work and what they might be used for in our daily lives. After some initial research[1], I created a project that I hoped would extend and deepen this understanding through our once a week technology lessons using WeDo Lego and Scratch: We would build an amusement park for Mini-Lego people!

I had been using the Engineering Design Process with older students and thought that this might be a good invitation to the project. After an initial discussion about what an engineer does, we decided it was important to learn about the materials they would be using as engineers in the project and so, the first step was some free exploration time. Our first lesson was devoted to playing with the Lego pieces, experimenting, asking questions about what they might do, trying to make things fit and work. Many of the students quickly made connections to the simple machines they had explored in their classrooms and some of the students with previous Lego and Scratch experience recognised the motors and sensors. I was already happier than the previous year's experience with the level of discussion and the willingness of the students to take risks and help each other.

During out next meeting students formed engineering teams to test the effect of gears on a wheel and axel. Using this presentation, we had a guided exploration of some of the key pieces they would need for the eventual project task. I owe a debt of gratitude to Tim Ewers, whose lesson on WeDo Robotics in the Classroom formed the basis of our tests. Students built a simple propeller, programmed it to run using Scratch, and then observed and recorded the effects of changing motor speed and adding different gears. At the end of the lesson we shared our findings and discussed how this information might be useful to us as engineers when designing and building something.

Our next meeting built on the ideas from the previous lesson, now with a focus on pulleys and belts. I decided that it would be helpful to build one of the Lego Education projects to give students some experience in following directions and seeing how the WeDo pieces can fit together. The Dancing Birds project was a great fit as it introduced not only the pulley and belt, but also the crown gear to the students, while reinforcing the use of axles and gears. Again, students worked in their teams to collect data about the effects of using different types of belts and pulleys and at the end of the lesson we shared our findings and continued the conversation about what we had learned as engineers.

It was now time to introduce the project, time to become Amusement Park engineers! We shared what we already knew about amusement parks, why people might go there and what a good ride might look like. Using this presentation, I shared the task with the students:
You are an amusement park engineer. You have been asked to work in a team to design and build a new ride for the Lego Mini Amusement Park. 
Then, the students and I developed the following success criteria that we added to the slide:

Your ride must:

  • Be built using Lego
  • Fit at least one Lego mini figure
  • Move
  • Be programmed in Scratch to move automatically
  • Include at least one simple machine

We discussed some possible rides for our amusement park and then students formed new teams based on their initial ideas of what they may want to design. The groups looked at books and pictures of amusement parks and then sketched their ideas for their own rides. After sketching, students were asked to think about how they might build these ideas using Lego and this often led to a redesign, especially for some of the more elaborate ideas.

Once a team's design was agreed upon by the group, the building, testing and tinkering phase began. Without a doubt, this was my favourite part of the entire project. The students began building and immediately started testing their ideas. They were trying things and when it didn't work, they would try something else - showing great determination as well as flexibility their thinking. Students listened to each other, learned from each other and helped other teams when they discovered how to make something work. My role during this phase was really one as a co-learner, working along side the students. I am not a Lego expert and for many of their problems, I did not know the answer and so we learned together. It was an amazing experience!

The building, testing, tinkering lessons carried on for a few weeks and the level of student engagement never waned. In fact, every week I was insisting that students stop working and go for their lunch break - I'm sure they would have stayed in working on their rides all afternoon. Before we put all of the rides together into our Mini Amusement Park, students had an opportunity to share their rides with their classmates in a brief presentation. They explained what they had built, the challenges they had faced and what they did to overcome them. If a team was still having problems, their classmates had an opportunity to share possible solutions. At the end of their presentation, students also shared what they would like to do if they had more time or if they were to approach this project again. Afterwards, students had the remainder of the class to refine their rides before placing them into the amusement park. I was very pleased to see that many of the students took the ideas and suggestions from their classmates to fix or improve upon their creations.

Upon reflection I would have to say that this unit was certainly one of the highlights of my school year, if not my entire time as a technology coordinator. While still a guided inquiry, there was a freedom to the project that allowed different students to approach the task in different ways. The expectations were high, but every student was able to participate and experience success. It was a time of authentic and meaningful collaboration, and I know without a doubt that learning took place. But I think what impressed me the most about this project was the students' sense of accomplishment at working through the design process and creating something on their own - it was an empowering experience. The look of pride on their faces when teachers, parents and secondary school students were drawn into the room to see their amusement park was priceless. I think my students summed it up the best when I asked them what was the hardest thing about this project they answered, 'Building our rides using Lego.' and when I asked them what was the best thing about it was, they answered, 'Building our rides using Lego!'

Our Finished Amusement Park

Acknowledgements

[1] The idea of an amusement park project was sparked by reading, The Playground: First and Second Grade Curriculum Unit on Programming and Robotics by Amanda Sullivan et.al., in The DevTech Research Group of Tufts University. Some of the key ideas from their paper resonated with me and what I was trying to achieve with my own students, especially the use of the Engineering Design Process and inviting students to think like engineers.

* This quote is a summary of Dewey's views and according to Quote Investigator cannot be traced to any one work.

Monday, January 11, 2016

Mentors

"In order to be a mentor, and an effective one, one must care." ~ Maya Angelou in this PSA

Day six of the Reflective Blogging Challenge asks us to consider, "What does a good mentor do?" When I think back over my career I realise how fortunate I have been to have so many good mentors to guide me. Back then, I probably wouldn't have used the term mentor, but rather these people were trusted colleagues and many became friends. I think Maya Angelou's quote sums up why they were effective mentors - they cared. 

Teaching is a challenging profession - it is not the type of job you can go to school to 'learn' and then, voila, you are an amazing teacher. Educational theory and understanding how children learn is important, certainly, but the art of teaching is a craft honed over time. I believe that is why the role of a mentor is so important, though what a good mentor might do would probably look different for different people at different points in their career. 

At times a mentor can be that quiet voice of confidence to let you know that you can do it. A person you can trust and turn to when things don't work out as planned. As a teacher's confidence grows a good mentor might be someone to learn with, to encourage us to try different strategies, to take risks. It might be a colleague who shares their practice with you or plans lessons with you, pushing you just a little farther in your thinking. 

I'm sure I could research and discover the qualities of good mentors and develop an argument about why mentorship needs to be an integral part of teacher induction. However, it is day 6 of the challenge, I've just finished my first day back after the break and I am tired! Before calling it a night however I just want to say thank you - to all of my many mentors... you cared.

Saturday, January 09, 2016

The do-over



Day 4: What do you love most about teaching?

There are so many things I love about teaching it's hard to settle on just one aspect. Most certainly a big part of why I love being a teacher lies with the students. It is a privilege to be part of great 'ah-ha' moments in children's lives. How many other jobs afford people the time to look at the world through the eyes of young people who are trying to figure things out and are happy to wonder and delight in experiences that for most adults have become 'meh - been there done that' moments.


I also love the opportunity to work with like-minded people (and okay - perhaps a few not so like minded people) to discuss our practice and explore ways of doing things better - for students and for ourselves. An opportunity to think deeply about how our education system works and why it is the way it is. Question it and explore ways to make it more relevant and appropriate for our students.

But I think the most honest response to why I love teaching is because it is a profession that provides 'do-overs' on a regular basis. There's the obviously new school year every September, but there are also new terms, new units, new months, new weeks. Each and every one asking, just begging you to reflect on what worked, what didn't and what would you like to try again? Do differently? I love that I am always learning and that I'm never certain what a day will hold. And if what I had planned didn't work - that's okay, tomorrow is a new day.

Saturday, February 28, 2015

Modelling a Mindset: An essential element of technology literacy

"Whether you think you can, or think you can't - you're right." ~ Henry Ford
Technology provides new opportunities for teaching and learning that were previously not possible and are just downright 'cool'. I love exploring possibilities and seeing how my students might utilise new technologies to enhance their learning. I've come to realise however that my own enthusiasm can, at times, be a double-edged sword.

Image: Ideas, Forte Comunicacio by Magnoroi on Deviant Art 
CC-BY-NC-ND 3.0
In my previous blog post I was thinking about what it means to be technologically literate. One of my big 'take aways' was the notion that we must have a growth mindset, one that embraces design thinking where testing, failing and perseverance are critical components of learning and achieving the goals we set for ourselves. I believe that it is important to model this mindset for our students, ensuring that the learning environment we foster encourages this type of exploration and problem solving. I believe this, I say it, I want it, but in the harsh light of day, do I really do it.

I came to this rather startling realisation at about two in the morning one school night as I was learning how to use a new virtual space that I wanted to use with a particular class. Earlier that day, during a collaborative planning session, a teaching team was discussing how students might hold an art exhibit as a part of the summative assessment for an inquiry into how we express ourselves. Of course, I piped up and thought out loud, "Wouldn't it be cool if we could have a virtual exhibit for the students to share their digital creations as well? We could also film or photograph their other pieces (dance, music, paintings, sculptures, etc) and share them in this space so family and friends in other places could view their work!" Very keen to see what might be available and how it might work, I set about my explorations as soon as I got home from work. When I finally looked up and saw the time, I had to seriously ask myself, why am I doing this?

Image: No Frustration by SFoerster on Wikimedia Commons, CC-BY-SA-3.0
Time. In a traditional classroom time can be quite rigid - you may have a 40 minute class once or twice a week. Perhaps you are fortunate to find yourself in a more flexible environment that allows for the 'dropping of a timetable' occasionally, or even in a school that embraces flexible block scheduling. As a single subject teacher I often feel I do not have enough time to spend with all of the classes. I was so concerned that my students would not have time to prepare a virtual gallery that I solved the problem myself. I spent hours trying to figure it out so my students wouldn't have any difficulty sharing their work. While I may have modelled design thinking in solving this problem, there was no one there to see it. But worse than that, I feel I have robbed my students of an authentic opportunity to tackle a real problem, one that was important and open to being solved in a variety of creative ways.

So often I hear teachers say things like, 'I'd like to use technology, but so often it doesn't work and I end up wasting a whole lesson. We just don't have that kind of time.' Or, during a lesson when something doesn't work, throwing up their hands in frustration and abandoning the lesson. I've balked at this in the past, becoming frustrated myself with the attitude of helplessness that is being demonstrated, often in front of students. And yet, when I look in the mirror, I've just done the same thing myself. While I might have a growth mindset when it comes to integrating technology in teaching and learning, I don't think I am doing a very good job in sharing this with others. Or more importantly, talking about why it is such a critical element of being a technologically literate person.

If we want students to be creative and critical thinkers, capable of solving complex and challenging problems, we need to actually provide them opportunities to do this. We need to shift our perspective when things do not work as we had planned and seize these moments as opportunities for learning - real learning, not only for ourselves, but for our students. The next time I feel compelled to solve a technology 'problem' I am going to stop myself and hand it over to the students.

At the end of the day, it is true we might not cover all of the material we intended to with our students, but we need to value what they will learn instead. I'm quite confident that the content of the lesson I had planned is not nearly as important to my students as having them understand they are capable problem solvers and with perseverance can solve the challenges they encounter. It's those times when the technology doesn't work that you have the greatest opportunity for learning. Yes, it was super cool to have our art displayed in a virtual gallery, but at what cost.

Sunday, February 15, 2015

Technology Integration: Are we speaking the same language?

"The path of least resistance and least trouble is a mental rut already made. It requires troublesome work to undertake the alternation of old beliefs." John Dewey, 1933
I have had the great privilege this past week to meet with an amazing group of educators to discuss how we might best plan for seamless integration of technology in the IB programmes. At first glance this appears a straight-forward task, and among a group of like-minded educators it might be, but we quickly learned that there are still some obstacles that stand in our way.

The first, and in my view the most critical, is developing a shared understanding of what technology integration means. Too often when we (teachers, students, administrators, parents) discuss this term we are thinking about devices, apps or the implementation of a 1:1 programme. Focusing on how to use things moves us away from the conversation we should be having, that is to say, how will we best support and enhance learning? Living in 2015, this conversation will of course embrace a range of technologies, including digital technologies, for this is the world in which we live. As educators, seeking to provide relevant and challenging learning experiences for all of our students, how can we possibly discuss learning without considering our context? Moving toward a shared vision will allow us to define technological literacy1 rather than being bogged down in the current confusion of technology integration and implementation issues. In other words, this shared understanding will allow us to consider how to best foster technology literacy within in our curriculum - the written, taught and assessed.

If we agree that technology literacy is integral to a contemporary education, then we must also establish a shared understanding of what this actually means in practice. During the course of our discussions this week it is clear that there are some critical elements that need to be in place to enable schools to move forward.

The first of these essential elements is a mindset to engender technology literacy. Why are some people more naturally comfortable when confronting issues arising from technology in education? Carol Dweck's work on mindsets may explain why this is so. As educators we need to foster a growth mindset not only in our students, but in ourselves as well. It is crucial that we model the types of behaviours that will enable learners to try new things, take risks and think creatively as well as critically. Successful learners understand that when things don't work, they have made a discovery that will bring them closer to solving a problem. They seek feedback and are reflective, appreciating that the good ideas and successes of others' can inform their own work. With a growth mindset, learners are focused on how to solve problems and select tools to support and enhance their thinking. If the tools are inadequate or do not serve this purpose, learners develop a certain agility, an ability to reflect on their learning and select a different tool. It's all about the learning - not the technology.

Image: Everyone's Connected by Satish Krishnamurthy 
on Flickr CC-BY-2.0
Another element that we must acknowledge is that there are a set of competencies that learners must have in order to be considered technologically literate. Many of the transdisciplinary skills we identified during our meeting are already a part of our IB programmes, but their connection to supporting technological literacy is not always made explicit. We would all agree that the ability to think creatively, critically and reflectively are essential to learning, but it is important to take this further and provide learners opportunities to develop systems thinking and design thinking. Communicative skills are also an integral part of learning, but we need to expand upon our notion of self-expression, form and audience when considering the possibilities provided by technology. There are also many new skills that contemporary learners must develop, from managing online relationships and networking, to self-regulation and intercultural competence. Of course, research skills must also adapt to the readily available large data sets that students now have at their fingertips. Learners today must develop information processing strategies to enable them to evaluate, manage and use this information responsibly and effectively. Contemporary learners need to be discerning, curating content as well as contributing to the growth of ideas.

Finally, we can plan for the development of conceptual understandings that will foster technology literacy. Too often, technology integration becomes an add-on in curriculum planning, seen as a tool to help students understand the central idea of a unit. When we think of technology literacy conceptually, there is a shift, a need to bring these ideas into the initial planning stages. As PYP educators we plan backward, by design. We identify what we want our students to know, understand, be able to do, and which attitudes we hope they will demonstrate. We then think about how we might know what students have learned, what evidence will we be able to see. It is only when this is in place that we begin to plan for learning provocations and engagements, as well as accompanying formative assessments. Unfortunately, technology integration tends to happen only in this third stage which reinforces the notion of technology as simply a tool. If we consider technology literacy in the first stage of planning, we are empowered to seamlessly infuse the development of the mindset and competencies needed to become a technology literate person.

Having the opportunity to clarify my thinking in the company of other IB educators has been a great experience. I didn't fully appreciate the complexity of the task - the need for a paradigm shift (again!). Educators can no longer wait to see what will happen as policy makers and curriculum developers discuss technology integration issues. We have waited so long that the term no longer has any significant meaning. We must act now to develop relevant educational practices for the sake of our students - and teachers.


There are a number of organisations working to develop a definition of technology literacy as a concept much wider than digital literacy. The International Technology and Engineering Educators Association first stressed the importance of technological literacy in 2000 stating:

"In order to be a technologically literate citizen, a person should understand what technology is, how it works, how it shapes society and in turn how society shapes it. Moreover, a technologically literate person has some abilities to “do” technology that enables them to use their inventiveness to design and build things and to solve practical problems that are technological in nature. A characteristic of a technologically literate person is that they are comfortable with and objective about the use of technology, neither scared of it nor infatuated with it. Technological literacy is much more that just knowledge about computers and their application. It involves a vision where every person has a degree of knowledge about the nature, behavior, power and consequences of many aspects of technology from a real world perspective."
More recently, The National Academy of Engineering has worked to develop the conceptualisation of technological literacy and view it as a continuum of understanding the 'designed world' that are a domain of humans' existence. They have identified three interdependent and inseparable dimensions to technological literacy: knowledge, capabilities, and critical thinking and decision making.

Works Cited
Wiggins, Grant, and Jay McTighe. "Why Backward Is Best." Backward Design (n.d.): n. pag. Edutopia. George Lucas Educational Foundation. Web.

International Technology and Engineering Educators Association. "Technologically Literate Citizens.ITEA's Technology for All Americans Project. N.p., n.d. Web. 15 Feb. 2015.

Committee on Assessing Technological Literacy, National Academy of Engineering, and National Research Council. "Defining Technological Literacy." Tech Tally: Approaches to Assessing Technological Literacy. Ed. Elsa Gamire and Greg Pearson. Washington, DC: National Academies, 2006. 29-40. Print.

Friday, January 30, 2015

Striving for balance: Be careful what you wish for

In the end, the quest for balance is bogus. Love your burdens. Love them hard. And when your loves knock you down or your weak ankles trip you up, stop worrying about balancing - 'cuz you're not - and bounce.
~ Kelly Diels, Cleavage

I'm not sure how it happened, but nearly a year has gone by and I have not written one post. No excuses, no explanations, just a new determination to not let this happen again. So...

January is a reflective month for many and I have used this time to think about how I best learn and how a blog might support this and keep me on track. So often, as I strive for balance, things that are important to me (like this blog) get moved to the side to make room for being a good <   > (insert various roles: mother, teacher, wife, friend and so on). What's getting in the way?

Image: MacBook Air 2012, Ian Dick on Flickr CC-BY-2.0
I tend to suffer from an "all or nothing" type of disposition and so when time is tight, I let things go, rather than make a small attempt. Over time, this inaction grows and eventually becomes overwhelming. I once had a close friend tell me that it was okay if I only sent her a one line email - she would rather I send the short note more often, than lengthy letters once in a blue moon. So this is my first insight into potential stumbling blocks to blogging and has become my first 'resolution'. I will set aside time once a week and write something - it might be one line, but I'll post it.

Another obstacle I must face is the fact that I'm really not much of a writer. I struggle to find the right words and am a bit of a perfectionist and so I am never really satisfied with anything I compose. I work with some amazing people (eloquent people!) and the blogs I read as a part of my PLN are not only informative, but moving, witty and well crafted. Trying to write in a way that is 'worthy' of being a member of such a network is exhausting (and not that much fun). And so - I will let that go (okay - I know that sounds easy, but it is hard for me!). My blog is written for me. It is a space to reflect on what I am learning, to sort out ideas, to share and record my wonderings. It helps me to become a better teacher and colleague. This brings me to my second resolution: I will write for myself.

My last resolution is actually something that I have always strived to do as an inquiry - model learner behaviour for my students. When I had my own class this happened quite naturally and I was able to write about our shared experiences more consistently. Now, working with so many different classes and teachers, this natural modelling doesn't happen as easily. There is a need to be more mindful. By returning to weekly writing in a blog, I will have authentic experiences to share with students (and colleagues) about the writing process, about reflection and struggling and commitment. And so, through this blog I will model my personal inquiries - my questions, my explorations, my reflections.

Letting go of this idea of being balanced is empowering. I feel more free to make thoughtful decisions about how I spend my time. I feel better equipped to bounce.
Image: Ball, Riley Kaminer on Flickr, CC-BY-2.0

Wednesday, January 22, 2014

Personal Passion Project: Let the quest begin!

"Learning is what most adults will do for a living in the 21st Century."
Alfred Edward Perlman

I have been exploring ideas around the transformation of education through gamification for a couple of years now and so I am excited to finally have found something to really support this in my teaching and learning. In a nutshell, 3D Game Lab is a platform in which teachers can create quests that allow students to select their own learning pathways. Like a game, students can earn experience (XP) points and rewards as they work toward 'winning' a class.

As an educator who believes in the power of agency to foster student engagement, I have been trying to create personalized learning environments using a variety of digital tools to help. I've had blogs and class web sites; tried flipping my classes; used digital learning menus; implemented Genius Hour or passion projects; and created Edmodo groups - all to try and allow for my students to have choice in how they learn and how they share their new understandings with others. While these tools and strategies were a step in the right direction as my students were definitely engaged, it all felt too disjointed and it was difficult to manage so many different approaches. I kept thinking if there was only a way to bring all of these different elements together; some type of platform that would keep track of all the students achievements and accomplishments.

One of the things I loved about Edmodo was the ability to create and award badges for students when certain tasks or activities had been completed. The students loved receiving the badges, but they could only share them with their classmates or others they were connected to on the site. They were unable to share these digital badges on their WordPress blogs / digital portfolios, where they communicated about their learning with the wider community. This led me to look for alternatives and that's when I discovered the Open Badges Movement.

As I learned more about the philosophy surrounding open badges I became more convinced that this is the direction forward - that such a movement will support the transformation of education. I created my Mozilla Backback and began to explore. I loved it! So much choice and so many opportunities to connect with like-minded others. This was some of the best professional development I had experienced and I immediately began to think of my students and how much they might benefit from such choice and control over their learning.

It was through this exploration of open learning that I found 3D Game Lab. After trying a demo account I have now signed up to make the most of what I believe will provide the type of learning environment I've been striving to create. I am 'playing' to learn how to best use the platform as I complete quests about game-based and quest-based learning. Once I earn my 'builder' badge I plan to design quests for my students and colleagues and that's when the fun will really begin!