Showing posts with label technology integration. Show all posts
Showing posts with label technology integration. Show all posts

Tuesday, January 26, 2016

Magical Minecraft

"If we all could see the world through the eyes of a child, we would see the magic in everything." ~ Chee Vai Tang
It was my daughter who first introduced me to Minecraft. I could hear funny crunching sounds and the occasional tinkling of glass coming from her computer and when I looked over to see what she was doing I was struck by her focus and obvious excitement as she worked. I asked her what she was up to and after waiting for her to 'finish just one more thing' she very happily launched into an explanation of Minecraft and a tour of her creation. While I admit I felt a little queasy after the roller coaster ride through her village, I was intrigued by the virtual space and hugely impressed with what she was doing in it. She invited me into her world and we've been playing Minecraft together ever since.

That was four years ago and at the time I was teaching a Grade 4 class in Hong Kong. When I asked my students how many of them knew about Minecraft, the majority of my students chuckled as they informed me that they played 'all the time.' It didn't take long for me to realise that this type of immersive game would be a wonderful learning platform. Our school already had a Minecraft club for older students and so I was most fortunate to have some knowledgeable colleagues to talk to about the possibility of using Minecraft with my students. We created an initial project aligned to a math investigation, which was a great success and this led to further explorations and an action research project about gaming and student engagement for my SUNY Certificate of Educational Technologies course.

I was a total convert. I would have loved to set up a Minecraft world for my class to use throughout the year - a virtual sandbox to explore ideas, collaborate, play, build, solve problems and compliment the work we undertook in our physical classroom. But, instead, I moved (new country, new role - been there, blogged that) and Minecraft took a back seat while I adjusted to my new context.

Then last year I was chatting with one of our new students in Year 3 and quickly learned of his passion for all things Minecraft. He loved that I knew what Minecraft was and it wasn't long before we were sharing stories about our favourite projects. While on playground duty I learned about his experiments with redstone and when he joined our computer club I learned about his server and his current challenges. When I told him about how my class used Minecraft when I was a class teacher he asked why weren't using Minecraft at our school. Hmm...why not indeed!

With the support of our school administrators we were given the green light to introduce MinecraftEdu as a learning tool in our Primary school. The server was installed in December and we had time to introduce it to the teachers before launching it with the students in January of this year. Being an advocate of Minecraft I was a little nervous as I wanted my colleagues to love it as much as I did. Our initial session was a bit flat, and in fact, one of the teachers felt quick ill from the jerky movements on the screen. There did not seem to be much enthusiasm for the project and I'll admit I felt a stab of panic. Then, a few days after the lackluster session with the teachers, one of them agreed to bring her class in to test it out - just to make sure the server was working when we had everyone online at the same time. That was the golden moment - the "Oh - now I get why teachers like Minecraft!"

There was a range of Minecraft expertise in the class, from students who had used it regularly for a couple of years to others who had never played before. We paired the experts with the novices and in a matter of minutes not only were all of the students in the tutorial world, they were using the chat function to ask questions and teach others how to do things in the space. They were collaborating to solve the challenges, laughing and learning - it was fabulous!

We are now well into our unit using Minecraft as an integral part of the learning and all of the participating teachers are keen to see how we can continue to use it. We are just scratching the surface, but I know this is a pebble that has caused ripples. Teachers who have walked by while the Year 4s are working on Minecraft have stopped, just to watch. Some have come back to ask about using it with their students. We will be introducing a Minecraft club soon and our coding club is planning to experiment with programmable turtles.

I'm so glad to have Minecraft as a part of my teaching and learning world again. There are so many new facets to explore - from ComputerCraft and engineering with redstone to survival mode tactics and crafting. I'm looking forward to learning right along with my students and marvel at the magic of Minecraft.

ps - I'll be sharing our Year 4 projects in a future post.

Monday, January 11, 2016

Learning Spaces


Day 5: Post a picture of your classroom, and describe what you see–and what you don’t see that you’d like to.
Well it's day five of my blogging challenge and I'm about to cheat a little bit. School starts tomorrow and I have a lot to do after a few weeks off, but you don't want my excuses! This prompt is about a topic close to my heart and I've been doing a lot of reflecting about effective learning spaces over the last year. Instead of rushing through a newly written post, I thought I would 'remix' some of my previous thinking about my journey to explore the learning space I share with my students.

A few years ago I was most fortunate to be able to test out some new furniture in my fourth grade classroom. My students and I had spent a good part of the beginning of the year talking about what an ideal classroom might look like and we used this feedback while putting together the order. The most important thing to them was choice - they did not want to have to work in the same place every day and sometimes they wanted to sit at a desk and at other times they did not. Another key piece of advice was to make it easy to change the room around to suit whatever we were doing - sometimes working in groups, sometimes having individual space and at times, performing and presenting. It was a great success - empowering for the students and quite liberating for me as a teacher. Gone were the days of stressing about how 'I' would set up the room. It became a true collaborative endeavour.

Then I moved to a new school, new country and new role. As a technology integrationist, I found I had inherited a somewhat traditional learning space. A computer lab with desks in a U-shape and a Smart board up at the front. As I got to know the space (and the students and teachers) I found it increasingly difficult to work in this environment. Inspired by the Third Teacher and learning more about the Maker Movement I knew something had to change. I was inspired to write this post in March 2015 and create this presentation to share with our organisation's ICT Think Tank.

With a supportive administration and some open-minded colleagues I have been able to make some significant changes to our learning space. Gone is the old u-shape computer lab - in fact, half of the desktops have been removed to allow for more open, flexible use of space. We supplement with Chromebooks, laptops and iPads. We have introduced Family Fridays where students can come and explore the materials and resources we have invested in with their families. Teachers are now beginning to see the space in a new way - no longer a computer room, but a 'creation station' (we're still testing possible names!). We have groups using Makey-Makeys to explore circuits, students programming with Scratch and WeDo Lego and others testing out possibilities with Thymio robots. We are about to embark on a unit of inquiry using Minecraft as a learning space and will be using the more open space to build physical structures. We've made great progress.

I realise though as I write this that I have not done a very good job in taking pictures to document the transition. A new promise to myself. Oh - the original prompt asked for a photo of our classroom - there is one of the old computer lab in the presentation that was shared. I plan to take a new one tomorrow when I get to school and update this post (I'll do a bit of a 'side-by-side' comparison).

As promised...


Sunday, February 15, 2015

Technology Integration: Are we speaking the same language?

"The path of least resistance and least trouble is a mental rut already made. It requires troublesome work to undertake the alternation of old beliefs." John Dewey, 1933
I have had the great privilege this past week to meet with an amazing group of educators to discuss how we might best plan for seamless integration of technology in the IB programmes. At first glance this appears a straight-forward task, and among a group of like-minded educators it might be, but we quickly learned that there are still some obstacles that stand in our way.

The first, and in my view the most critical, is developing a shared understanding of what technology integration means. Too often when we (teachers, students, administrators, parents) discuss this term we are thinking about devices, apps or the implementation of a 1:1 programme. Focusing on how to use things moves us away from the conversation we should be having, that is to say, how will we best support and enhance learning? Living in 2015, this conversation will of course embrace a range of technologies, including digital technologies, for this is the world in which we live. As educators, seeking to provide relevant and challenging learning experiences for all of our students, how can we possibly discuss learning without considering our context? Moving toward a shared vision will allow us to define technological literacy1 rather than being bogged down in the current confusion of technology integration and implementation issues. In other words, this shared understanding will allow us to consider how to best foster technology literacy within in our curriculum - the written, taught and assessed.

If we agree that technology literacy is integral to a contemporary education, then we must also establish a shared understanding of what this actually means in practice. During the course of our discussions this week it is clear that there are some critical elements that need to be in place to enable schools to move forward.

The first of these essential elements is a mindset to engender technology literacy. Why are some people more naturally comfortable when confronting issues arising from technology in education? Carol Dweck's work on mindsets may explain why this is so. As educators we need to foster a growth mindset not only in our students, but in ourselves as well. It is crucial that we model the types of behaviours that will enable learners to try new things, take risks and think creatively as well as critically. Successful learners understand that when things don't work, they have made a discovery that will bring them closer to solving a problem. They seek feedback and are reflective, appreciating that the good ideas and successes of others' can inform their own work. With a growth mindset, learners are focused on how to solve problems and select tools to support and enhance their thinking. If the tools are inadequate or do not serve this purpose, learners develop a certain agility, an ability to reflect on their learning and select a different tool. It's all about the learning - not the technology.

Image: Everyone's Connected by Satish Krishnamurthy 
on Flickr CC-BY-2.0
Another element that we must acknowledge is that there are a set of competencies that learners must have in order to be considered technologically literate. Many of the transdisciplinary skills we identified during our meeting are already a part of our IB programmes, but their connection to supporting technological literacy is not always made explicit. We would all agree that the ability to think creatively, critically and reflectively are essential to learning, but it is important to take this further and provide learners opportunities to develop systems thinking and design thinking. Communicative skills are also an integral part of learning, but we need to expand upon our notion of self-expression, form and audience when considering the possibilities provided by technology. There are also many new skills that contemporary learners must develop, from managing online relationships and networking, to self-regulation and intercultural competence. Of course, research skills must also adapt to the readily available large data sets that students now have at their fingertips. Learners today must develop information processing strategies to enable them to evaluate, manage and use this information responsibly and effectively. Contemporary learners need to be discerning, curating content as well as contributing to the growth of ideas.

Finally, we can plan for the development of conceptual understandings that will foster technology literacy. Too often, technology integration becomes an add-on in curriculum planning, seen as a tool to help students understand the central idea of a unit. When we think of technology literacy conceptually, there is a shift, a need to bring these ideas into the initial planning stages. As PYP educators we plan backward, by design. We identify what we want our students to know, understand, be able to do, and which attitudes we hope they will demonstrate. We then think about how we might know what students have learned, what evidence will we be able to see. It is only when this is in place that we begin to plan for learning provocations and engagements, as well as accompanying formative assessments. Unfortunately, technology integration tends to happen only in this third stage which reinforces the notion of technology as simply a tool. If we consider technology literacy in the first stage of planning, we are empowered to seamlessly infuse the development of the mindset and competencies needed to become a technology literate person.

Having the opportunity to clarify my thinking in the company of other IB educators has been a great experience. I didn't fully appreciate the complexity of the task - the need for a paradigm shift (again!). Educators can no longer wait to see what will happen as policy makers and curriculum developers discuss technology integration issues. We have waited so long that the term no longer has any significant meaning. We must act now to develop relevant educational practices for the sake of our students - and teachers.


There are a number of organisations working to develop a definition of technology literacy as a concept much wider than digital literacy. The International Technology and Engineering Educators Association first stressed the importance of technological literacy in 2000 stating:

"In order to be a technologically literate citizen, a person should understand what technology is, how it works, how it shapes society and in turn how society shapes it. Moreover, a technologically literate person has some abilities to “do” technology that enables them to use their inventiveness to design and build things and to solve practical problems that are technological in nature. A characteristic of a technologically literate person is that they are comfortable with and objective about the use of technology, neither scared of it nor infatuated with it. Technological literacy is much more that just knowledge about computers and their application. It involves a vision where every person has a degree of knowledge about the nature, behavior, power and consequences of many aspects of technology from a real world perspective."
More recently, The National Academy of Engineering has worked to develop the conceptualisation of technological literacy and view it as a continuum of understanding the 'designed world' that are a domain of humans' existence. They have identified three interdependent and inseparable dimensions to technological literacy: knowledge, capabilities, and critical thinking and decision making.

Works Cited
Wiggins, Grant, and Jay McTighe. "Why Backward Is Best." Backward Design (n.d.): n. pag. Edutopia. George Lucas Educational Foundation. Web.

International Technology and Engineering Educators Association. "Technologically Literate Citizens.ITEA's Technology for All Americans Project. N.p., n.d. Web. 15 Feb. 2015.

Committee on Assessing Technological Literacy, National Academy of Engineering, and National Research Council. "Defining Technological Literacy." Tech Tally: Approaches to Assessing Technological Literacy. Ed. Elsa Gamire and Greg Pearson. Washington, DC: National Academies, 2006. 29-40. Print.

Friday, February 06, 2015

Rethinking Digital Citizenship

"Kids are growing up on a digital playground and no one is on recess duty." ~ @Kevin Honeycutt on Twitter
I've been thinking a great deal about digital citizenship recently, not unusual considering my role as the Technology for Learning Coordinator for our school's primary section. One of my responsibilities is to map the technology integration that is taking place in our school. While this is quite straight forward for certain aspects of the curriculum, I've been struggling a bit with the digital citizenship piece.


I recently had the privilege of facilitating a PYP digital citizenship workshop and thus an opportunity to examine this concept at some length. As we explored and discussed issues related to digital citizenship, some questions emerged. How is digital citizenship different than citizenship? How is digital identity different than identity? How is our digital life different than our life? And it's here where my struggle lies.

The term digital citizenship implies a duality that in reality does not (or should not) exist. We want to help our students to become good citizens - period. Working in an IB school we strive, "to develop inquiring, knowledgeable and caring young people who help to create a better and more peaceful world through intercultural understanding and respect."1 We help students to become responsible and foster a school environment that encourages empathy and independence. We guide them to attain the skills of evaluation and promote innovation and action. These qualities will enable them to become ethical leaders equipped to tackle the challenges they will most certainly face in the future. But the demonstration of these qualities should not be confined to our classrooms, schools and physical communities - they must be exhibited online and in virtual spaces as well.

What does this mean for our classroom practice?
As PYP teachers, firmly rooted in constructivism and committed to inquiry-based learning, we would never teach a lesson about respect then tick a box on a planner and say, 'Well, that's done.' We understand that students need multiple experiences uncovering what respect means in different contexts and that this understanding will develop and become more nuanced over time. And yet, when it comes to concepts related to digital citizenship, 'box ticking' rears its traditional head. While our hearts may be in the right place when we start the year off by having students sign an Acceptable Use Policy and engage in a few lessons about digital citizenship, if this is where the conversation ends, we are doing a disservice to our students. Why are we struggling to integrate these essential skills and attributes into our learning engagements?

I think one of the biggest obstacles to authentic integration of digital citizenship into the curriculum is the notion that it needs to be taught by a technology teacher. Students need to practice becoming responsible digital citizens as an integral part of their learning and this needs to take place when and where their learning is happening - not as a separate specialist lesson. When students are using digital tools to conduct research, this is when we might best learn about evaluating online sources, or explore the ethics of using online content, or how to appropriately cite sources. If students are collaborating with others using online forums such as Google Docs, Skype or Edmodo, we have a perfect opportunity to discuss how to contribute constructively and respectfully in an online environment. When students are creating digital media, why not explore copyright and creative commons licenses.

I think Howard Gardner best describes some of the challenges educators face in light of the digital media at our disposal as he shares ideas from the Good Play Project on this Edutopia video.


I am not suggesting that teachers need to become experts in all areas of technology integration; that's not only unreasonable, it may very well be an impossible task. I would, however, hope that all teachers strive to be knowledgeable about the world in which their students inhabit and try to understand what it means to be a learner in that world and in doing so model effective (as well as responsible and ethical) learning behaviours in all of their classes. 



1 "Mission." International Baccalaureate®. IBO.org, n.d. Web. 04 Feb. 2015.